// Guard guard (*this, "comm::Server::isAvailable");
return (a_clientSocket == NULL) ? false : (a_clientSocket->isConnected() && (a_clientSocket->isClosedPending() == false));
}
// Este metodo sea re-escrito en commsec::Server::allocateClientSocket para devolver un commsec::RemoteConnection
comm::ClientSocket* comm::Server::allocateClientSocket(const comm::INetAddress& in, comm::TransportFactory* transportFactory) const
// Guard guard (*this, "comm::Server::isAvailable");
return (a_clientSocket == NULL) ? false : (a_clientSocket->isConnected() && (a_clientSocket->isClosedPending() == false));
}
// Este metodo sea re-escrito en commsec::Server::allocateClientSocket para devolver un commsec::RemoteConnection
comm::ClientSocket* comm::Server::allocateClientSocket(const comm::INetAddress& in, comm::TransportFactory* transportFactory) const