bool isFinished() const throw() { return (getState() == State::Failed || getState() == State::Success); }
bool inProgress() const throw() { return (getState() == State::InProgress); }
bool isFailed() const throw() { return (getState() == State::Failed); }
+ bool isSuccess() const throw() { return (getState() == State::Success); }
bool hasSameCondition(const TestDiameterCondition &condition) const throw();
const DebugSummary & getDebugSummary() const throw() { return a_debugSummary; }