- static const char* asText(const State::_v state) throw();
- const State::_v &getState() const throw() { return a_state; }
- const anna::Millisecond &getStartTimestamp() const throw() { return a_startTimestamp; }
- const anna::Millisecond &getFinishTimestamp() const throw() { return a_finishTimestamp; }
- anna::Millisecond getLapseMs() const throw();
- anna::Millisecond getProcessingTimeMs() const throw();
- void addDebugSummaryHint(const std::string &hint) throw() { a_debugSummary.addHint(hint); }
- void setState(const State::_v &state) throw();
- bool isFinished() const throw() { return (getState() == State::Failed || getState() == State::Success); }
- bool inProgress() const throw() { return (getState() == State::InProgress); }
- bool isFailed() const throw() { return (getState() == State::Failed); }
- bool isSuccess() const throw() { return (getState() == State::Success); }
- bool hasSameCondition(const TestDiameterCondition &condition) const throw();
- const DebugSummary & getDebugSummary() const throw() { return a_debugSummary; }
+ static const char* asText(const State::_v state) ;
+ const State::_v &getState() const { return a_state; }
+ const anna::Millisecond &getStartTimestamp() const { return a_startTimestamp; }
+ const anna::Millisecond &getFinishTimestamp() const { return a_finishTimestamp; }
+ anna::Millisecond getLapseMs() const ;
+ anna::Millisecond getProcessingTimeMs() const ;
+ void addDebugSummaryHint(const std::string &hint) { a_debugSummary.addHint(hint); }
+ void setState(const State::_v &state) ;
+ bool isFinished() const { return (getState() == State::Failed || getState() == State::Success); }
+ bool inProgress() const { return (getState() == State::InProgress); }
+ bool isFailed() const { return (getState() == State::Failed); }
+ bool isSuccess() const { return (getState() == State::Success); }
+ bool hasSameCondition(const TestDiameterCondition &condition) const ;
+ const DebugSummary & getDebugSummary() const { return a_debugSummary; }