*/
void setEngine(Engine *e) throw() { a_engine = e; }
-// /**
-// * Gets the diameter::comm::Engine
-// * @return Diameter::comm::Engine
-// */
-// Engine *getEngine() const throw() { return a_engine; }
+ /**
+ * Gets the diameter::comm::Engine
+ * @return Diameter::comm::Engine
+ */
+ Engine *getEngine() const throw() { return a_engine; }
/**
* Add a server to the entity and create all the servers configured at #setSocketsPerDiameterServer within that server.