-// ANNA - Anna is Not Nothingness Anymore
-//
-// (c) Copyright 2005-2014 Eduardo Ramos Testillano & Francisco Ruiz Rayo
-//
-// http://redmine.teslayout.com/projects/anna-suite
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions
-// are met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following disclaimer
-// in the documentation and/or other materials provided with the
-// distribution.
-// * Neither the name of the copyright holder nor the names of its
-// contributors may be used to endorse or promote products derived from
-// this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-//
-// Authors: eduardo.ramos.testillano@gmail.com
-// cisco.tierra@gmail.com
+// ANNA - Anna is Not Nothingness Anymore //
+// //
+// (c) Copyright 2005-2015 Eduardo Ramos Testillano & Francisco Ruiz Rayo //
+// //
+// See project site at http://redmine.teslayout.com/projects/anna-suite //
+// See accompanying file LICENSE or copy at http://www.teslayout.com/projects/public/anna.LICENSE //
#ifndef anna_core_mt_Thread_hpp
/**
@return El identificador de este thread a nivel de sistema operativo.
*/
- pthread_t getId() const throw() { return a_id; }
+ pthread_t getId() const { return a_id; }
/**
* Establece los flags que configuran el comportamiento de este thread.
* \param flag Una combinación de los valores definidos por Thread::Flags::_v.
* \warning Los flags deben establecerse antes de invocar al método #start.
*/
- void setFlags(const int flags) throw() { a_flags = flags; }
+ void setFlags(const int flags) { a_flags = flags; }
/**
* Devuelve el indicador que informa sobre si se podría aplicar el método #join sobre este thread
*/
- bool isJoinable() const throw() { return (a_flags & Flag::Joinable) != 0; }
+ bool isJoinable() const { return (a_flags & Flag::Joinable) != 0; }
/**
Devuelve el estado de ejecucion de �te thread.
\return El estado de ejecucion de �te thread \em true si est�en ejecucion o \em false en otro
caso.
*/
- bool isRunning() const throw() { return (a_id != (pthread_t) - 1); }
+ bool isRunning() const { return (a_id != (pthread_t) - 1); }
// Metodos
/**
@param runnable Instancia del objeto que va a ser ejecutado en el nuevo thread.
*/
- void start(Runnable& runnable) throw(RuntimeException);
+ void start(Runnable& runnable) noexcept(false);
/**
Introduce un nuevo punto de cancelacin. Esto slo sera necesario en caso de que el proceso
que implementa nuestro thread no haga ninguna llamada al sistema.
*/
- void testCancel() throw() { pthread_testcancel(); }
+ void testCancel() { pthread_testcancel(); }
/**
Suspende la ejecución del thread que invoca a este método hasta que termine la ejecución
Con esto desde el thread C hemos lanzado los threads A y B; C quedar�bloqueado a la espera de que termine la ejecucion del
thread B y una vez hecho esto termina la ejecucion del thread A.
*/
- void join() throw(RuntimeException);
+ void join() noexcept(false);
/**
Devuelve una cadena con la informacin referente a �te thread.
\return Una cadena con la informacin referente a �te thread.
*/
- virtual std::string asString() const throw();
+ virtual std::string asString() const ;
private:
struct Data {