{
a_communicator.attach (a_serverSocket);
a_communicator.accept ();
}
void MyCommunicator::eventReceiveMessage (ClientSocket& clientSocket, const Message& message)
{
a_communicator.attach (a_serverSocket);
a_communicator.accept ();
}
void MyCommunicator::eventReceiveMessage (ClientSocket& clientSocket, const Message& message)