// Core engines:
MyCommunicator *a_communicator;
anna::diameter::codec::Engine *a_codecEngine;
+ anna::diameter::stack::Dictionary *a_baseProtocolDictionary;
anna::timex::Engine* a_timeEngine;
MyCounterRecorder *a_counterRecorder;
anna::Millisecond a_admlMinResolution;
void startServices() throw(anna::RuntimeException);
anna::diameter::codec::Engine *getCodecEngine() const throw() { return a_codecEngine; }
+ //anna::diameter::stack::Dictionary *getBaseProtocolDictionary() const throw() { return a_baseProtocolDictionary; }
RealmNode *getWorkingNode() const throw(anna::RuntimeException); // management operations working node
bool setWorkingNode(const std::string &name) throw(); // we could update ignoreFlagsOnValidation/integrationAndDebugging over the global codec engine
// but finally, that configuration issues will be global to the process.