-// ANNA - Anna is Not 'N' Anymore
-//
-// (c) Copyright 2005-2014 Eduardo Ramos Testillano & Francisco Ruiz Rayo
-//
-// https://bitbucket.org/testillano/anna
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions
-// are met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following disclaimer
-// in the documentation and/or other materials provided with the
-// distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived from
-// this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-//
-// Authors: eduardo.ramos.testillano@gmail.com
-// cisco.tierra@gmail.com
+// ANNA - Anna is Not Nothingness Anymore //
+// //
+// (c) Copyright 2005-2015 Eduardo Ramos Testillano & Francisco Ruiz Rayo //
+// //
+// See project site at http://redmine.teslayout.com/projects/anna-suite //
+// See accompanying file LICENSE or copy at http://www.teslayout.com/projects/public/anna.LICENSE //
#include <anna/core/functions.hpp>
dbos_prepare_object (storage::Directory);
void storage::Directory::setup (dbos::Repository& repository, const int maxSize)
- throw (RuntimeException)
+ noexcept(false)
{
st_loader = new Directory::Loader ();
st_maxSize = maxSize;
}
storage::Directory* storage::Directory::instantiate (const filesystem::Directory* directory)
- throw (RuntimeException)
+ noexcept(false)
{
if (st_loader == NULL)
throw RuntimeException ("storage::Directory::setup no ha sido invocado", ANNA_FILE_LOCATION);
}
void storage::Directory::initialize (dbos::Loader& loader)
- throw (RuntimeException, dbms::DatabaseException)
+ noexcept(false)
{
Directory::Loader& dbLoader = static_cast <Directory::Loader&> (loader);
-
+
a_filesystemDirectory = dbLoader.getDirectory ();
a_inode = dbLoader.getINode ();
-
+
LOGINFORMATION (
string msg ("storage::Directory::initialize | ");
msg += asString ();
}
void storage::Directory::destroy ()
- throw ()
+
{
LOGINFORMATION (
string msg ("storage::Directory::destroy | ");
}
string storage::Directory::asString () const
- throw ()
+
{
std::string result ("storage::Directory { Name: ");
result += a_filesystemDirectory->getPath ();
return result += " }";
}
-/*
+/*
* Transfiere la información del medio físico al primer nivel de C++.
* Posteriormente será interpretada en storage::Directory::initialize
*/
-bool storage::Directory::Loader::load (dbms::Connection*, const dbos::StorageArea* ssaa)
- throw (RuntimeException)
+bool storage::Directory::Loader::load (dbms::Connection*, const dbos::StorageArea* ssaa)
+ noexcept(false)
{
a_inode = io::functions::getINode (a_filesystemDirectory->getPath ());
return true;
}
-dbos::Index storage::Directory::Loader::getIndex () const
- throw ()
+dbos::Index storage::Directory::Loader::getIndex () const
+
{
- return st_hash.calcule (a_filesystemDirectory->getPath ());
+ return st_hash.calcule (a_filesystemDirectory->getPath ());
}
string storage::Directory::Loader::asString () const
- throw ()
+
{
std::string result ("storage::Loader::Directory { Name: ");
result += a_filesystemDirectory->getPath ();