*/
void setEngine(Engine *e) throw() { a_engine = e; }
+// /**
+// * Gets the diameter::comm::Engine
+// * @return Diameter::comm::Engine
+// */
+// Engine *getEngine() const throw() { return a_engine; }
/**
* Add a server to the entity and create all the servers configured at #setSocketsPerDiameterServer within that server.