// Codec engine manager (a multithreaded application, normally does not achieve this point, because
// messages are prepared for each interface with the corresponding codec engine)
anna::diameter::codec::EngineManager &em = anna::diameter::codec::EngineManager::instantiate();
// Codec engine manager (a multithreaded application, normally does not achieve this point, because
// messages are prepared for each interface with the corresponding codec engine)
anna::diameter::codec::EngineManager &em = anna::diameter::codec::EngineManager::instantiate();