RealmNode *getWorkingNode() const throw(anna::RuntimeException); // management operations working node
bool setWorkingNode(const std::string &name) throw(); // we could update ignoreFlagsOnValidation/integrationAndDebugging over the global codec engine
// but finally, that configuration issues will be global to the process.
RealmNode *getWorkingNode() const throw(anna::RuntimeException); // management operations working node
bool setWorkingNode(const std::string &name) throw(); // we could update ignoreFlagsOnValidation/integrationAndDebugging over the global codec engine
// but finally, that configuration issues will be global to the process.