*/
void setNumberOfClientSessionsPerServer(int numberOfClientSessionsPerServer) throw() { a_numberOfClientSessionsPerServer = numberOfClientSessionsPerServer; }
- /**
- * Gets true when end-to-end sequence is freezed on requests sendings.
- * Engine starts with false value, sequencing end-to-end as hop-by-hop does.
- * \return Freeze end-to-end indicator.
- */
- bool getFreezeEndToEndOnSending() const throw() { return a_freezeEndToEndOnSending; }
-
- /**
- * Freeze end-to-end indicator on requests sendings.
- * \param freezeEndToEndOnSending Freeze end-to-end indicator.
- */
- void setFreezeEndToEndOnSending(bool freezeEndToEndOnSending = true) throw() { a_freezeEndToEndOnSending = freezeEndToEndOnSending; }
/**
* Returns client-session instance identified by (address, port, socketId) provided.
std::string a_host;
bool a_autoBind;
int a_numberOfClientSessionsPerServer;
- bool a_freezeEndToEndOnSending;
// ClientSessions messages: