#include <anna/diameter.comm/Entity.hpp>
// Process
-#include "ProgrammedAnswers.hpp"
+#include <ProgrammedAnswers.hpp>
namespace anna {
namespace diameter {
class MyDiameterEntity : public anna::diameter::comm::Entity {
+ bool a_balance; // Balance over entity servers instead of doing standard behaviour (first primary, secondary if fails, etc.). Default: false.
+ std::string a_sessionBasedModelsType;
+
+ void eventRequestRetransmission(const anna::diameter::comm::ClientSession *, anna::diameter::comm::Message*) throw();
void eventResponse(const anna::diameter::comm::Response&) throw(anna::RuntimeException);
void eventRequest(anna::diameter::comm::ClientSession *, const anna::DataBlock&) throw(anna::RuntimeException);
void eventUnknownResponse(anna::diameter::comm::ClientSession *, const anna::DataBlock&) throw(anna::RuntimeException);
public:
+ MyDiameterEntity() {
+ a_balance = false;
+ a_sessionBasedModelsType = "SessionIdLowPart";
+ }
+
ProgrammedAnswers a_reactingAnswers;
- void setProgrammedAnswersCodecEngine(anna::diameter::codec::Engine *codecEngine) throw() { a_reactingAnswers.setCodecEngine(codecEngine); }
ProgrammedAnswers *getReactingAnswers() throw() { return (ProgrammedAnswers *)&a_reactingAnswers; }
+
+ // Additional configuration parameters:
+ void setSessionBasedModelsType(const std::string &type) throw() { a_sessionBasedModelsType = type; }
+ void setBalance(bool balance) throw() { a_balance = balance; }
+ const std::string & getSessionBasedModelsType() const throw() { return a_sessionBasedModelsType; }
+ bool getBalance() const throw() { return a_balance; }
};
#endif