void resetStatistics() throw();
+ /**
+ * Engine lazy initialization. Used if the engine is created when application is already running; for example
+ * on dynamic realms registration. At the moment is not actually needed (nothing is done at initialization),
+ * but it is recommended to start the component and set its state as 'running' from the point of view of the
+ * application.
+ */
+ void lazyInitialize() throw(RuntimeException);
+
+
protected:
/**
Constructor.
void eraseDeprecatedIdleEntities() throw();
// Component:
- void do_initialize() throw() {;}
+ void do_initialize() throw(anna::RuntimeException);
void do_stop() throw();
// Integrity: